From 8a35b3b60bf69128fd73839ab44cba5131530453 Mon Sep 17 00:00:00 2001 From: Simeon Wallrath Date: Tue, 2 Sep 2025 19:51:14 +0200 Subject: [PATCH] Add Onyx and Zephyr --- .gitattributes | 96 +++++++++++++++++++++++++++++++++++++ .gitignore | 80 +++++++++++++++++++++++++++++++ Onyx/Head_Onyx.blend | 3 ++ Zephyr/Glasses_Zephyr.blend | 3 ++ Zephyr/Head_Zephyr.blend | 3 ++ 5 files changed, 185 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 Onyx/Head_Onyx.blend create mode 100644 Zephyr/Glasses_Zephyr.blend create mode 100644 Zephyr/Head_Zephyr.blend diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..15c4549 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,96 @@ +text=auto +*.blend filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.ai filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.uasset filter=lfs diff=lfs merge=lfs -text +## Unreal Engine ## +## Auto detect text files and perform LF normalization ## +* text=auto +# UE file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.udk filter=lfs diff=lfs merge=lfs -text +*.upk filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# 2D formats +# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/ +# Recommended use: +*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text +*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text +*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text +*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text +*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text +*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +# Other supported formats: +*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text +*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# 3D formats +# Always recommended to use: +# The UE4 FBX import pipeline uses FBX 2018 +*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text +# Other supported formats: +*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text +*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text +*.[gG][lL][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[gG][lL][bB] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Audio formats +# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files. +# Always recommended to use: +*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text +# Can also be used: +*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text +*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text +# Not recommended to use, but supported: +*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text +* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text +*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text +*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][uU] filter=lfs diff=lfs merge=lfs -text +*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text +*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text +*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text +*.[rR][pP][pP] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Video formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/ +# Always recommended to use, supports all platforms: +# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. +*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text +Can also be used, only some platforms are supported: +*.3[gG]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text +*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text +*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Fonts +# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/ +*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- +# Documents +*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text +# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it. +*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text +*.rpp filter=lfs diff=lfs merge=lfs -text +*.rpp-bak filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..109a911 --- /dev/null +++ b/.gitignore @@ -0,0 +1,80 @@ +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +# *.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +/Blendfiles/BlenderAssetLibraries/* + +# Cache files for the editor to use +DerivedDataCache/* + +# Custom +*.rpp-bak +*.blend1 diff --git a/Onyx/Head_Onyx.blend b/Onyx/Head_Onyx.blend new file mode 100644 index 0000000..4e177db --- /dev/null +++ b/Onyx/Head_Onyx.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b59f20450cad590c2aea97a670c1e59b24e25df988e270a9e20c589f43e2070 +size 118747098 diff --git a/Zephyr/Glasses_Zephyr.blend b/Zephyr/Glasses_Zephyr.blend new file mode 100644 index 0000000..bf5e4e8 --- /dev/null +++ b/Zephyr/Glasses_Zephyr.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c4a13db4e336317743cae8cde7eeb35ac79f7cb475617884240f43d68c76509c +size 7189074 diff --git a/Zephyr/Head_Zephyr.blend b/Zephyr/Head_Zephyr.blend new file mode 100644 index 0000000..5d56ebf --- /dev/null +++ b/Zephyr/Head_Zephyr.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6baaa0ca113621d50be7cd39f45f0076007e8f7233f145c566dcb927141908a9 +size 8735666